
One thing that I convince myself bothers me about playing Civilization is the pacing of technologies. Even at Civilization IV's "Marathon" pace, I feel that eras go by far too quickly. Very suddenly it becomes the medieval era and all I've had time to do is build a few cities and explore half the map. I want it all to slow down, to have hundreds of turns before anyone can even build swordsman. I want to get lost in the minutiae of the ancient era before my workers can do much of anything. I want to understand, somehow, what each technology does, how it affects gameplay, and what it makes possible. But if any of that were possible I am sure I really would become bored. Rather than subjected to time going by too fast, if my fleeting attachment were held in a near stand-still, it surely would fade even more easily.
There is another level of optimism, and another level of my wishes regarding time: as much as I tell myself otherwise, I believe that playing Civilization will somehow give rise to some accomplishment outside of the game, and I believe it will temporarily remove me from the stream of time's passage. The problem with the latter is embedded in its semantics: one cannot "temporarily" stop time, as there would be no time to count how long time stops. Eventually it becomes apparent that while I play the game time is "lost" in a way opposite to what I had hoped: the hours of playing really did pass outside the game.
If these optimisms were cruel, however, would I stop playing? Not exactly. Attachments are not continuous, no matter how much I tell myself they are. Periodic dissatisfaction that keeps me coming back for more is how I imagine cruel optimism plays out--in waves. Yet I will go back, even with a cynical attitude, to the escape that is not an escape, wanting to hover around the possibility of victory. Or maybe not even victory.